Saturday, January 2, 2016

Metroid Prime Trilogy: Metroid Prime

Today I finished the first Metroid Prime on Wii.
I didn't get any kind of record, 88% and over 15 hours, and I wasn't going for one!
The game is very enjoyable on Wii. Is it better than on Gamecube? Well it is in some ways. It's a bit of a pain in others. Having the Wii remote for aiming is great in MOST situations, but you have to remember that Metroid Prime on Gamecube had a LOT of aim assist. Every time you locked on to an enemy, you were aiming straight at it. On the Wii only the wave beam has homing capabilities, and the rest of the time you have to aim yourself. You're still locked on, which helps circle and strafe around the target, but you need to aim.

Some have criticized Metroid: Other M because it had auto aim, but Metroid Prime did this a lot, as well. And it is fitting. This game was never intended to be a first person shooter. The emphasis should not be on aiming, but on exploring! You never heard anyone complain about auto aim on Prime games.

Anyway, toward the end of the game I realized there's a way to make the Wii version auto aim like the Gamecube, but by then I was almost done, so I left it as it was by default. Maybe on Metroid Prime 2: Echoes I'll switch it back to auto aim. I mean, why else does one lock on to targets!

Next game, I still don't know.

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