It might be because I have a lot of things going on at work, or the fact that I'm about to start up with a double dose of grad school classes, but I've been having trouble starting up a new game. Right after I finished my first list in alphabetical order, I quickly decided that I was going to ditch that particular method of arranging my games and mostly just play whatever I wanted. I then proceeded to pick Metroid Prime and I played it till I beat it. That was fine.
Since then, I've been having trouble deciding which game to play next. There is no order. It could be anything. I tried inputting the list into random.org's list randomizer, but then I kinda didn't like the order it gave me so I ran it a couple more times. Then I thought that was just cheating so I went back to just deciding on a game and playing it. That was less than successful.
The old way, while restrictive in some ways, was actually rather liberating in others. I didn't have to expend any mental energy in deciding anything. The decision was made for me by the alphabet. Now I have to look, pay attention, consider, and decide. All by myself.
Anyway, it's a ridiculous problem to have, I know. I don't know when I'll start a new game. It's possible that I'll be too busy with school and work to play much of anything until March anyway. If you don't see any updates for the time being, chalk it up to either indecision or just plain being overworked.
I'm attempting the monumental task of going through all my unfinished videogames in alphabetical order. No small feat.
Tuesday, January 12, 2016
Saturday, January 2, 2016
Metroid Prime Trilogy: Metroid Prime
Today I finished the first Metroid Prime on Wii.
I didn't get any kind of record, 88% and over 15 hours, and I wasn't going for one!
The game is very enjoyable on Wii. Is it better than on Gamecube? Well it is in some ways. It's a bit of a pain in others. Having the Wii remote for aiming is great in MOST situations, but you have to remember that Metroid Prime on Gamecube had a LOT of aim assist. Every time you locked on to an enemy, you were aiming straight at it. On the Wii only the wave beam has homing capabilities, and the rest of the time you have to aim yourself. You're still locked on, which helps circle and strafe around the target, but you need to aim.
Some have criticized Metroid: Other M because it had auto aim, but Metroid Prime did this a lot, as well. And it is fitting. This game was never intended to be a first person shooter. The emphasis should not be on aiming, but on exploring! You never heard anyone complain about auto aim on Prime games.
Anyway, toward the end of the game I realized there's a way to make the Wii version auto aim like the Gamecube, but by then I was almost done, so I left it as it was by default. Maybe on Metroid Prime 2: Echoes I'll switch it back to auto aim. I mean, why else does one lock on to targets!
Next game, I still don't know.
I didn't get any kind of record, 88% and over 15 hours, and I wasn't going for one!
The game is very enjoyable on Wii. Is it better than on Gamecube? Well it is in some ways. It's a bit of a pain in others. Having the Wii remote for aiming is great in MOST situations, but you have to remember that Metroid Prime on Gamecube had a LOT of aim assist. Every time you locked on to an enemy, you were aiming straight at it. On the Wii only the wave beam has homing capabilities, and the rest of the time you have to aim yourself. You're still locked on, which helps circle and strafe around the target, but you need to aim.
Some have criticized Metroid: Other M because it had auto aim, but Metroid Prime did this a lot, as well. And it is fitting. This game was never intended to be a first person shooter. The emphasis should not be on aiming, but on exploring! You never heard anyone complain about auto aim on Prime games.
Anyway, toward the end of the game I realized there's a way to make the Wii version auto aim like the Gamecube, but by then I was almost done, so I left it as it was by default. Maybe on Metroid Prime 2: Echoes I'll switch it back to auto aim. I mean, why else does one lock on to targets!
Next game, I still don't know.
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