Thursday, March 13, 2014

Done with Metroid: Other M

Well, today I powered through the last few hours of Metroid: Other M.

The verdict?
I like the game well enough. I'm glad I paid under $10 for it. It has its control problems, but for what it is I thought it was worth my time. This is a game about exploration, but it's also a sort of new take on the story. Many Metroid games are about the loneliness of exploring a dangerous world that means to kill you and you never encounter anyone. In this game there are a few characters you interact with at some points. This story has some things in common with Alien in that the Metroids are being used by shady factions to produce bioweapons. 

As I got more and more comfortable with the controls, I began to enjoy this game more and more. The exploration is a little different, as this is a third person view game, unlike classic 2D scroller Metroids or the first person exploration games of the Metroid Prime series. This game is kinda stuck in between. It plays kind of as if Crash Bandicoot could go in first person view. The camera is fixed and you point the wii remote to go into first person (but you can't move). The map is not the exercise in simplicity of classic Metroids, nor the 3D complexity of Metroid Prime. Maps are pretty much top down perspective. I imagine because of the complexity of going into an immobile first person all the time, you seem to have some kind of radar for items that makes them appear on your map. This doesn't necessarily make items easy to find, since they could still be out of sight, at a different elevation, or you could need a special skill to get them. 

In the end, I've played better Metroids. This is okay, but not amazing. I might replay this in the future.
Right now I'm moving on with my 60% item collection rate.

Up next, Motor Storm. This does not bode well...

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