There is one more reason, though.
X1 and X2 were great. X3 was good. X4 was a chore.
By the time I started playing X5, they were doing what Egoraptor talks about in his Sequelitis video on game design and Megaman X.
Here, go watch his video. It's amazing. If you don't have 20 minutes, skip to 1:45.
Megaman X5 falls into that trap and it started giving me dumb messages and interrupting gameplay to give explanations that were not necessary. That was the sign that told me I had to stop. It's sad that a series can go from being the epitome of awesome to being total shit.
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