Sunday, April 28, 2013

Memory Lane: The Legend of Zelda - Twilight Princess

After De Blob in the summer of 2010, I started playing Twilight Princess around November 2010. This was to be the second game in what would later become this quest.

I had gotten something like 5 Wii games from my wife for Christmas and I had barely started playing this game 11 months later. I resolved to correct that, partly remembering the satisfaction I got from completing De Blob.

This game was fun, though not without its faults. I never really got into Wolf Link. Also, the motion controls seemed tacked on at the last minute. There didn't seem to be any real need for them. Certainly waving your hand around to bite people as Wolf Link didn't seem to make a lot of sense to me. However, there was a lot of good here, too.

The story was great, and it was pretty dark. The dungeons were satisfying. The only thing better than a hookshot is a double hookshot. The biggest complaint I had with this game was that it seemed to fall in the same patterns that so many Zelda games have fallen into ever since A Link to the Past. You start out, you get a sword, you go get three pendants (or medallions, or something) that allow you to get the Master Sword, then you go take out 8 more dungeons for a final confrontation.

I didn't get every piece of heart in this game, but I would play it again. It's staying in my collection.

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