Sunday, April 7, 2013

Memory Lane: de Blob

Every now and then I'm going to write about the games that I had already beaten by the time I started writing this blog. Today it's de Blob.

This game sort of got me in this frame of mind of finishing games. My wife had gotten me something like four or five Wii games one Christmas and this was just the first one I started. I played it for a while and then I stopped.

After a summer in Chicago, I decided that since I was going to be by myself, I was going to make a list of things that I could do without bugging my wife. Watching some anime, catching up on some old TV shows, and playing some games. de Blob was the first game I thought of. I would put it back in my Wii and play the thing until I beat it.

There weren't all that many levels left for me to finish. I was probably about a little less than half-way done, but here's where the problem was: each level took something like an hour to complete. No wonder I had left it before.

de Blob Pros and Cons

Pros: It's funny and quirky and at times it's even hilarious. The graphics are adorable and colorful. There's definitely a 1950's avant garde look to the design which I loved.

Cons: The levels take a long time to complete and even then it's hard to collect every collectible. Also, someone didn't think one little aspect through: this game is supposed to have motion controls, since it's a Wii game. Fine! Do motion controls! But for the love of Pete, this is a platform game! Don't make JUMPING a motion control. It's inaccurate, it's tiring. Every time you want to jump, you have to flick your wrist up, and you have to jump A LOT! It's ridiculous. My hand actually hurt from all the jumping. It's clear the programmers were busy making and not playing their game. If I'd been there I'd have made jumping a button press.

This game got sold back to the second-hand market. I beat it, but there was no way I was going to flick my wrist through it one more time.

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