I really gotta learn not to say shit like that.
Mario Kart 8 on 200cc is HHHHHARD.
It's kind of incredible. You actually have to use the brakes or your kart will fly out of control. I'm constantly going off the track cause I'm doing too many miniturbos. Which is bad.
I'm attempting the monumental task of going through all my unfinished videogames in alphabetical order. No small feat.
Friday, March 25, 2016
Sunday, March 20, 2016
Mario Kart 8
I haven't finished Mario Kart 8 but I'm close. I'm also pretty sure I know what the experience will be like for the rest of the game, not many surprises left, I don't think.
This is the best looking Mario Kart game I've ever seen (as well as it should be, with it being Nintendo's first HD console). My jaw dropped the first time I rounded that last corner and caught a full glimpse of Bowser's castle looming and growing bigger.
Including the downloadable content, this game has 12 cups. You can race the cups in five categories: 50cc, 100cc, 150cc, mirror, and 200cc. That makes for 60 gold trophies to get on single player. That is a lot of content. I'm currently doing Mirror.
Of course, Mario Kart is not about the single player experience, but better with multiplayer. I've had little experience with that, but I've played online a few times. Online feels a lot like it did for Mario Kart Wii, except when it comes time to select a track your choice is more limited.
As for the gameplay itself, this game misses the gold standard that was Mario Kart 64. Drifting is fun, but miniturbos just don't feel right to me. Miniturbos do take some amount of skill to pull off, but they follow the Mario Kart Wii school where the miniturbo just happens if you keep drifting long enough. This was the same way of doing miniturbos in Mario Kart 7 for the 3DS (in fact, Mario Kart 8 feels A LOT like Mario Kart 7). I miss the miniturbos you could do on Mario Kart 64, and even to a degree on Mario Kart Double Dash.
Also, vehicle choices are confusing and there's too many of them. Give me a player based on weight class and keep it simple. Mario Kart shouldn't try to be Gran Turismo.
The did some interesting things with the remakes of classic tracks, and the DLC contains some tracks that are completely new but feel retro like the Excite Bike track. They even brought in some F-Zero tracks which reminded me of Rainbow Road being included in F-Zero X.
All in all, a good game, though feels repetitive. I need to play this with a crowd.
This is the best looking Mario Kart game I've ever seen (as well as it should be, with it being Nintendo's first HD console). My jaw dropped the first time I rounded that last corner and caught a full glimpse of Bowser's castle looming and growing bigger.
Including the downloadable content, this game has 12 cups. You can race the cups in five categories: 50cc, 100cc, 150cc, mirror, and 200cc. That makes for 60 gold trophies to get on single player. That is a lot of content. I'm currently doing Mirror.
Of course, Mario Kart is not about the single player experience, but better with multiplayer. I've had little experience with that, but I've played online a few times. Online feels a lot like it did for Mario Kart Wii, except when it comes time to select a track your choice is more limited.
As for the gameplay itself, this game misses the gold standard that was Mario Kart 64. Drifting is fun, but miniturbos just don't feel right to me. Miniturbos do take some amount of skill to pull off, but they follow the Mario Kart Wii school where the miniturbo just happens if you keep drifting long enough. This was the same way of doing miniturbos in Mario Kart 7 for the 3DS (in fact, Mario Kart 8 feels A LOT like Mario Kart 7). I miss the miniturbos you could do on Mario Kart 64, and even to a degree on Mario Kart Double Dash.
Also, vehicle choices are confusing and there's too many of them. Give me a player based on weight class and keep it simple. Mario Kart shouldn't try to be Gran Turismo.
The did some interesting things with the remakes of classic tracks, and the DLC contains some tracks that are completely new but feel retro like the Excite Bike track. They even brought in some F-Zero tracks which reminded me of Rainbow Road being included in F-Zero X.
All in all, a good game, though feels repetitive. I need to play this with a crowd.
Saturday, March 12, 2016
Scratch Another
Tonight I finished Mega Man 9 for the Wii.
I used a few energy tanks and a mega tank in the last stage. I even watched a couple youtube videos. I am not ashamed of this.
Mega Man 9 is one damned difficult game.
Remember the first time you played the original Mega Man? And there were no energy tanks or passwords? It's way harder than that.
A lot of people put MM9 up there with the best, up there with Mega Man 2 and 3, in gameplay, graphics and music. Me? I'd rank it above MM6 (Rush Armor/Rush Jet) and above MM5 (evil Proto Man hoax). It's every bit as good as MM4 (Dr. Cosack), but no higher than that. The best for me are still:
1. Mega Man 2
2. Mega Man 3
3. Mega Man
Oh and in case you're wondering, yes I got a number of achievements; no, I'm not going to try to get them all. I don't even think I'm in much of a mood to play it again. It's a very punishing game. Almost every other Mega Man game, I play over and over. MM9 was just kind of mean spirited a lot of the time.
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